A personal project I worked on during my summer holidays using Blender. I had been learning 3D modelling in Blender and wanted to put what I had been learning to the test by creating this sofa living room design. I used cloth simulation to inflate the cushions and cloth brushes to manipulate the mesh afterwards to give the model imperfections with creases and dips. I used textures from Poliigon.com to texture the couch using one of the leather materials.
I am responsible for everything in the scene apart from the table and props, light and plant which are from Blenderkit and the photography in the picture frames used with permission from Alan Murray.
TOOLS: Blender